Rated by Nexon
From what I understand, Nexon's ratings are misleading as heck! >_<
Attack=The DPS a class/faction has
Defense=The defense AND HP a class/faction has
Mobility=The mobility a class/faction has
Difficulty=How awful/good a class/faction is for new players
From what I understand, Nexon's ratings are misleading as heck! >_<
Attack=The DPS a class/faction has
Defense=The defense AND HP a class/faction has
Mobility=The mobility a class/faction has
Difficulty=How awful/good a class/faction is for new players
Zero
Attack:5
Defense:3
Mobility:4
Difficulty:5
Classes and faction rated by ME!
How things are rated by ME!
Survivability is based on defense, HP, skills that can revive said class, and how fast said class can heal.
Difficulty is based on survivability, HP/MP consumption, and gameplay.
My points goes from 1 to 10. It is MUCH more accurate! F3
1=Ouch...
2=Well... that's awful...
3=Could be better
4=Below normal
5=Normal
6=Above normal
7=Pretty good
8=That's nice!
9=WOOHOO!
10=INCREDIBLE!!!!!!!!
NOTE:The lower the points for Difficulty, the better it is!
Child of God
Zero
Classes and faction rated by ME!
How things are rated by ME!
Attack=How much power a class/faction has
DPS=How good a class'/faction's DPS is
Defense= How much defense a class/faction has
Defense= How much defense a class/faction has
Survivability= How well a class/faction can survive
Mobility= How much mobility a class/faction has
Mobility= How much mobility a class/faction has
Difficulty= How awful/good a class/faction is for new players
Survivability is based on defense, HP, skills that can revive said class, and how fast said class can heal.
Difficulty is based on survivability, HP/MP consumption, and gameplay.
My points goes from 1 to 10. It is MUCH more accurate! F3
1=Ouch...
2=Well... that's awful...
3=Could be better
4=Below normal
5=Normal
6=Above normal
7=Pretty good
8=That's nice!
9=WOOHOO!
10=INCREDIBLE!!!!!!!!
NOTE:The lower the points for Difficulty, the better it is!
Child of God
Zero
Attack:
DPS:
Defense:
Defense:
Survivability:
Mobility:
Mobility:
Difficulty:
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